The Content Fuel Framework
Other formats
Online Course: An online course is the structured delivery of educational content through an online portal of some kind, allowing for the course creator to share knowledge with many students. Online courses often contain many individual content pieces, but are usually designed to be consumed in a particular order to aid in the successful acquisition of a new skill.
Game: Broadly speaking, a game is a structured activity with rules of engagement, where players compete with opponents or themselves to achieve set objectives. These games can be played live and in-person, or via connected devices, including computers, mobile phones, and TV-linked gaming systems.
Virtual Reality: Virtual reality, often shortened to VR, is the creation of a simulated environment that allows the viewer to engage with or consume it in an interactive, physical, and self-guided way. Consuming virtual reality content requires specialized tools, such as a headset, helmet, gloves, or suit outfitted with sensors that detect motion as the “viewer” explores the content.
See page 157 in “The Content Fuel Framework” for more on these formats.
chapter links
Pg 152 | For more about Quidditch, check out “Quidditch Through the Ages”
Pg 153 | The Kiddylicious matching game
Examples
Course
[Process] Blue Bottle Coffee: From Plant To Cup
Virtual Reality
[People] The Displaced
Augmented Reality
[History] NYT + Hidden Figures Movie
Game
[Product] The Beast
Comic
[Product] Ronald McDonald Comic Books
Got an example we should consider adding? Tweet me a link: @mdeziel
Tools
Courses:
Virtual Reality:
Augmented Reality:
Game: